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Messages - Fizix

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16
Window / Re: Exposed Joystick Name, Product ID and Manufacturer ID
« on: January 13, 2014, 09:16:50 am »
As an aside, are you running Linux? In a dual-boot setup with Windows perhaps? I'd like to get something like that setup so I can properly test Linux stuff but all the guides I've read make me a bit worried that I might hose my Windows install.

Try the Ubuntu windows installer.  You can dual boot without having to change partitions.  And you can even uninstall it if you don't like it.

http://www.ubuntu.com/download/desktop/install-ubuntu-with-windows

17
General discussions / Re: Android and iOS ports available for testing
« on: January 09, 2014, 02:41:42 pm »
After testing some devices it's clear that the pbuffer problem only happens on some devices.  Creating it with size 1x1 solves it for all devices.

My seg fault problems was due to main creating a temp std::string to call things like Texture::loadFromFile and Music::openFromFile.  I don't know much about these things but it looks like a library linking issue.  Adding a new method that takes a const char* and forwarding it to the std::string version solves the problem 100%.

Also, I'm new here and would like to know if I can log bugs somewhere or send pull requests or anything else to help out.

18
General discussions / Re: Android and iOS ports available for testing
« on: January 08, 2014, 03:24:20 am »
Tried testing on x86 emulator with the following results:

1.  Creating a pbuffer with 0 size (which is the default if no params are specified in the attribs) results in an EGL_BAD_ALLOC error and crashes the app.

2.  I could not get it to load an image successfully.  new priv::ResourceStream(filename); in Image.cpp:134 causes: Fatal signal 11 (SIGSEGV)...

When not trying to load textures, the rest works as expected.

EDIT: Tried the same thing for arm on an actual device (galaxy s4) and get a similar problem.  It gets fatal signal 11 at 0xdeadbaad, so somewhere something uninitialized is used it seems.

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