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Author Topic: return udp source port number to application layer  (Read 25499 times)

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ldrrn

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return udp source port number to application layer
« on: August 19, 2007, 07:53:33 pm »
i wish the source port number will be exposed to application layer, from what i learn, current sfml implementation, only the source ip is returning back to application layer.

my convention: source == sender, dest == receiver  :), what i'm trying to do is to get sender port number at the receiver end.

ldrrn

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return udp source port number to application layer
« Reply #1 on: August 21, 2007, 04:47:30 pm »
i did a quick hack to fulfil my own needs, i post it here hopefully some one could benefit from it, and even get it merge into official code base.

modified these two lines in Network/ipaddress.hpp
Code: [Select]

    IPAddress(const std::string& Address, Uint16 port = 0);
    IPAddress(Uint8 Byte0, Uint8 Byte1, Uint8 Byte2, Uint8 Byte3, Uint16 port = 0);


and add these lines into Network/ipaddress.hpp
Code: [Select]

Uint16 getPort() const { return myPort; }

void setPort(Uint16 port) { myPort = port; }
...
private:
Uint16 myPort;


modified these lines in Network/ipaddress.cpp
Code: [Select]

IPAddress::IPAddress(const std::string& Address, Uint16 port) :
myPort(port)
{
...
}

IPAddress::IPAddress(Uint8 Byte0, Uint8 Byte1, Uint8 Byte2, Uint8 Byte3, Uint16 port) :
myPort(port)
{
...
}


add this line into Network/SocketUDP.cpp in method SocketUDP::Receive()
Code: [Select]

Address.setPort(htons(Sender.sin_port));


actually many things need to modified with this new changes, for example
Code: [Select]

bool SocketTCP::Connect(unsigned short Port, const IPAddress& HostAddress)


can be simplified to

Code: [Select]

bool SocketTCP::Connect(const IPAddress& HostAddress)


but since this is a quick hack, i leave it to you.

Laurent

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return udp source port number to application layer
« Reply #2 on: August 21, 2007, 04:58:10 pm »
I don't get it. A UDP socket will always receive data on the port it's bound to, so the port is always known. What am I missing ?
Laurent Gomila - SFML developer

ldrrn

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return udp source port number to application layer
« Reply #3 on: August 22, 2007, 04:52:03 am »
the port number i needed to know isn't the port it bound to, but the port of the remote pc, the sender used port number. for my application, the receiver and sender are using different port number, different from the example you wrote.

Laurent

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return udp source port number to application layer
« Reply #4 on: August 22, 2007, 08:22:57 am »
Are you telling me the sender is not sending data to the same port the receiver gets it ?
Laurent Gomila - SFML developer

ldrrn

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return udp source port number to application layer
« Reply #5 on: August 22, 2007, 02:41:30 pm »
Exactly, that's the situation i'm facing, that's why i'd to make this ugly hack

Laurent

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return udp source port number to application layer
« Reply #6 on: August 22, 2007, 03:18:37 pm »
I modified the sockets sample so that the client and the server don't use the same port, and as a result the server never receives anything. I really don't see how two sockets could communicate on two different ports.

I can't find a good reference for this behavior, so if you know a good document describing it I would be very interested to see it :)

PS : you don't need to do so many changes in the code, just pass the last parameter of sfSocketUDP::Receive (the port) by reference so that the function can overwrite it and pass it back to the caller.
Laurent Gomila - SFML developer

ldrrn

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return udp source port number to application layer
« Reply #7 on: August 22, 2007, 05:59:46 pm »
is hard to find an exact document to explain it, i'll try to explain it myself. if you look at the udp header diagram  http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/udp.html
you could see there are two fields in the header, one for source port and one for destination port, so having source and destination port with different number is not an issue.

regarding the problem you can't get your example to work with different port numbers, i guess this is what you did

Code: [Select]

    if (Who == 's')
    {
        // Run as a server
        if (Protocol == 't')
            DoServerTCP(PortA); // was Port
        else
            DoServerUDP(PortA); // was Port
    }
    else
    {
        // Run as a client
        if (Protocol == 't')
            DoClientTCP(PortB); // was Port
        else
            DoClientUDP(PortB); // was Port
    }


doing these won't help you to set source and destination ports to different number, because the PortA is used to set the server's source port number and PortB is used to set the client's destination port number, therfore they have to be the same.

to make it works you need to send two port numbers to DoClientUDP(), for example

Code: [Select]

DoClientUDP(PortB, PortA);
...
void SocketUDP::Create()
{
...
   mySocket = socket(AF_INET, SOCK_DGRAM, 0);
   ret= bind(mySocket , PortB);
...
}

...

bool SocketUDP::Send(const char* Data, std::size_t Size, const IPAddress& Address, unsigned short PortA)
{
...

        Target.sin_family      = AF_INET;
        Target.sin_port        = htons(PortA);
        Target.sin_addr.s_addr = inet_addr(Address.ToString().c_str());
...
}


i believe this will work, but i didn't try this, because i used my existing client and only use sfml to program a new server.

Quote

PS : you don't need to do so many changes in the code, just pass the last parameter of sfSocketUDP::Receive (the port) by reference so that the function can overwrite it and pass it back to the caller.

i try not to do this, because it might break the existing code, if someone reuse the "port" without knowing it has been "corrupted"

Laurent

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return udp source port number to application layer
« Reply #8 on: August 22, 2007, 09:33:15 pm »
Ok, I see. I didn't know about this, thank you very much for the explanations.
Laurent Gomila - SFML developer

ldrrn

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return udp source port number to application layer
« Reply #9 on: August 23, 2007, 04:21:11 am »
i'm glad that i could contribute to the open source community.

 

anything