and which revision are you using
also we use sndfile compiled from sources with flac and ogg manualy.The sndfile binary provided by SFML is 1.0.24, with ogg / vorbis / flac support, works on 10.5, both 32 & 64 bits.
some strange bug that xcode can't find frameworkYou should not build SFML with Xcode. There are too many issues with cmake. Use makefile instead (as stated in the tutorial).
I can send you the copy of sfml we are using.The best would be a fork on github.
take a look : http://en.sfml-dev.org/forums/index.php?topic=10248.msg70494Quotealso we use sndfile compiled from sources with flac and ogg manualy.The sndfile binary provided by SFML is 1.0.24, with ogg / vorbis / flac support, works on 10.5, both 32 & 64 bits.
SFML don't have to be linked with libsndfileQuotesome strange bug that xcode can't find framework
You should not build SFML with Xcode. There are too many issues with cmake. Use makefile instead (as stated in the tutorial).
sfml complied with garbage collector, target 10.5, static linking, latest sdk 10.8Isn't it the important point?
#if MAC_OS_X_VERSION_MAX_ALLOWED < 1060
that is in the OS X implementation of VideoMode. Obviously this section will not be enabled because he's using the 10.8 SDK although it should probably be used here.
The best would be a fork on github.https://github.com/MikeAcrobat/SFML
I think the same problem is here : http://en.sfml-dev.org/forums/index.php?topic=10440.0No, this one is different.
https://github.com/MikeAcrobat/SFMLGreat, I'll have a look.
after i rebuild it with dylibs and latest sfmlJust to be sure, could you precise with which SDK did you compile it ?
I don't think that using old SDK is a solution, there will be many problems with compilation.Please trust us :)
Why mix SDKs? If you want your application to work on OS X 10.5, you should build your application and each of its dependencies against the 10.5 SDK.You are wrong
You are wrongWhy?
search for SDK-Based DevelopmentYou are wrongWhy?