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Author Topic: Drawing to renderTextures  (Read 966 times)

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sodah

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Drawing to renderTextures
« on: May 11, 2018, 12:08:01 am »
Hey,

I am doing some simulations with autonomous agents that are controlled by an artificial neural network.
The input into the ANNs is the world rendered from their perspective i.e a renderTexture with a corresponding view.

Since i'm new to SFML i'm not sure how to do this in the fastest way possible.
My current way is just simply:

renderTexture.setView(...);
renderTexture.draw(...);
image = renderTexture.getTexture().copyToImage();
... feed pixels to ANN

Is there anyway to do this with better performance or do you have any better approach?
« Last Edit: May 11, 2018, 12:09:53 am by sodah »

eXpl0it3r

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Re: Drawing to renderTextures
« Reply #1 on: May 11, 2018, 12:29:38 am »
Create the ANN as shader, then you don't need to go from VRAM to RAM. If you need the pixel data, that's the only way I currently know of.
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sodah

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Re: Drawing to renderTextures
« Reply #2 on: May 11, 2018, 11:10:08 am »
If i did that i would still need to copy the output from the ANN to RAM to run my physics simulation but i guess it would be faster since there would be less stuff to copy.

Is there any way to render using the cpu in SFML? The textures i want to create for my agents are very small so it should be pretty quick with the cpu aswell. Or do you know any other libs where i could do this?

 

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