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Messages - batzer

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General discussions / New graphics API ready
« on: December 27, 2011, 09:14:04 pm »
So when will the official release be? :)

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General discussions / New graphics API ready
« on: December 13, 2011, 05:15:42 pm »
How exactly do you want to optimize the new rendering code?

It seems to be pretty optimized allready so far, but why do you set the OpenGL states on every draw call even though the shader may have to changed?
Isn't it faster to check if a state, shader or whatever has changed and then update it?

Sorry if this question is stupid. I have never used OpenGL before only Direct3D9 and Direct3D11 :)

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anything