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Messages - Daddi

Pages: 1 2 3 [4] 5
46
General / Re: How to build SFML2.1 for TDM-GCC 4.8.1 in cmake?
« on: January 03, 2014, 04:13:21 am »
Which Sources of SFML did you use? I currently run into problems when I try to compile the current sfml-master and link SFML statically. Maybe I should open another thread tomorrow :)

47
General / Re: SFML download help
« on: January 03, 2014, 01:56:59 am »
These are packages you have to install before you can use SFML. ie libjpeg via "sudo apt-get install libjpeg62". GLEW might be a bit trickier (http://stackoverflow.com/questions/20256085/how-do-i-install-libglew-1-5-for-sfml-2-0)

48
General / Re: How to build SFML2.1 for TDM-GCC 4.8.1 in cmake?
« on: January 03, 2014, 01:52:12 am »
Thank you, thats a nice explanation. I was already preparing a small tutorial on how to use sfml without an IDE and wanted to use TDM, but I think I have to reconsider now (and use mingw builds) ;)

49
General / Re: How to build SFML2.1 for TDM-GCC 4.8.1 in cmake?
« on: January 03, 2014, 01:25:55 am »
Yeah, I found some of your posts after I asked here :D
I personally really liked the idea of not having to think about libgcc and libstdc++, but I must say that I didn't think it through. You're absolutely right about the non-standard behaviour.

I saw that you recommended the "MinGW Builds" distributions and have a question about it (as I'm not very deep into different compilers yet :D): Whats the difference to the "standard" MinGW suite from mingw.org? Its pretty confusing to read about different gcc Versions (mingw, tdm, mingw builds etc.) and still finding a "mingw" directory in every one of them. 

50
General / Re: SFML download help
« on: January 03, 2014, 01:02:05 am »
A better way would be eXpl0it3rs Link to install it via apt-get. But I think its not uptodate (SFML 2.0 instead of 2.1)

51
General / Re: Trouble with Visual Studio 2012, main()?
« on: January 03, 2014, 01:00:31 am »
I didn't mean an empty project but the VS "Empty Project" Template, which starts with a simple _tmain like above. I don't use VS myself but I thought _tmain may be required in their compiler, hence the code example ;)

52
General / Re: SFML download help
« on: January 03, 2014, 12:53:01 am »
My "code" was just to show how to use sudo, it wasn't meant for you to use, sorry :)
But like eXpl0it3r said, maybe you should start learning Shell-Basics before you head into compiling / linking.

53
General / Re: Trouble with Visual Studio 2012, main()?
« on: January 03, 2014, 12:51:18 am »
Whats the error you get? Have you changed the project properties already?

54
General / Re: Rendering thread and game logic
« on: January 03, 2014, 12:45:23 am »
Is building a game a requirement too? If not, you should try something else with multithreaded architecture :D

55
General / Re: SFML download help
« on: January 03, 2014, 12:43:24 am »
The permission can be aquired via "sudo" (sudo cp -r ./lib/* /usr/share/lib/).
I'm not sure about the share folder as you don't need it to use sfml.

56
General / Re: SFML download help
« on: January 03, 2014, 12:36:01 am »
On http://www.sfml-dev.org/download/sfml/2.1/ you download the Linux GCC - 64 bits libs.

Inside you will find an "include" and a "lib" folder. The content of the include folder goes into /usr/local/include/ while the lib folders content goes to /usr/local/lib/. After that, gcc should be able to find the headers and libraries :)

57
General / Re: Trouble with Visual Studio 2012, main()?
« on: January 03, 2014, 12:32:02 am »
Well, if you create an empty VS 2012 project you get the following:

int _tmain(int argc, _TCHAR* argv[])
{
        return 0;
}
 

58
General / Re: How to build SFML2.1 for TDM-GCC 4.8.1 in cmake?
« on: January 02, 2014, 09:29:49 pm »
@eXpl0it3r
Would you elaborate on why you don't like TDM? What tweaks do you mean?

59
General / Re: Strangest sf::sleep bug
« on: February 25, 2013, 06:15:41 pm »
True, I didn't think of this. But theoretically, this could happen with chrome too :)

60
General / Re: CodeBlocks 12.11 SFML 2.0
« on: February 20, 2013, 06:04:53 pm »
You could also download mingw from the official website and overrite Code::Blocks mingw folder. There are some differences between the compilers of each version.

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