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Topics - MacMercury

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SFML projects / My SFML project - Trigonium
« on: January 27, 2013, 11:41:05 am »
Hi! My name is Mac Mercury. I'd like to show you my first SFML (1.6, unfortunately) project - Trigonium (Latin: triangle).



Well... You're a black triangle (called Trigonium 1.0) and You have to reach the portal... Yup, that's all.
You rotate blunt (look at gameplay), and You cannot touch the wall, or You'll explode.

Currently there are 3 tutorials only, but I've already written an automatic map loader (actually, level on a picture IS loaded by that). Walls' shape doesn't matter, and objects' coords are in the config. But I haven't even started working on graphical GTK+ editor...

Game is completed on approximately 50% and will be released for GNU/Linux and also for OS-What-Must-Not-Be-Named. Currently it's milestone 0 (I'm planning to release first snapshot on February, 5).

Hope you like it ;)



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