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Topics - SinisterRainbow

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1
Window / See-Through Window Problem
« on: August 26, 2011, 03:05:32 pm »
Having a bit of difficulty getting off the blocks here, and searched endlessly to try and solve this problem to no avail--

When I run my test code, it should simply open a window (and do a few simple things), however, the window that is opened is see-through (I can see whatever windows I have of other programs running beneath it, though it's screen shot of those programs (for example if it's a video, only the screen shot of the last frame appears in my 'sfml window')).

I've disabled windows opacity.
I tried Window.Clear() with various color schemes.
I've pulled out some of my hair.

Has anyone ever heard of this problem? I cannot find a way to solve it, just beginning here.

I'm running Windows Vista / Nvidia GeForce graphics card - my code is:



Code: [Select]
#include <SFML/Graphics.hpp>
#include <iostream>
#include <windows.h>
using namespace std;

int main()
{
    int counter = 0;

    sf::VideoMode VMode(800,600,32);
    sf::RenderWindow Window(VMode, "View My Photo Hoe"); //,sf::Style::Fullscreen);

    sf::Texture texture;
    if (!texture.LoadFromFile("hoserBz2009.jpg"))
    {
        std::cout<<"Could not load file: hoserbz2009.jpg"<<std::endl;
        return 1;
    }

     //sf::Sprite sprite(image);
     int h = texture.GetHeight();
     int w = texture.GetWidth();
     sf::Sprite sprite;
     sprite.SetTexture(texture);
     string str1 = "I bet you do not see me.";
     sf::Text txt1(str1);
     //sprite.SetImage(image);
    //sprite.SetPosition(100.0f,30.0f);
     std::cout << h << " " << w<<std::endl;


    sf::Shape Rect = sf::Shape::Rectangle (0,0,10,10, sf::Color::Red);

    while (Window.IsOpened())
    {
        sf::Event Event;
        while (Window.PollEvent(Event))
        {
            switch (Event.Type)
            {
                case sf::Event::Closed:
                    Window.Close();
                    break;
                default:
                    break;
            }
        }



        //Window.SetBackgroundColor(sf::Color(200,0,0));
        Window.Draw(sprite);
        Window.Draw(txt1);
        Window.Draw(Rect);
        counter++;
        std::cout<<"Displaying... "<<counter<<std::endl;
        Window.Display();
        Sleep(100);
          Window.Clear();

    } //end while loop

    Window.Draw(Rect);
    std::cout<<"Quit"<<std::endl;


    return 0;
}



All help appreciated!

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