SFML community forums
General => SFML projects => Topic started by: Erdrick on May 08, 2016, 06:06:53 am
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Hey Everybody!
This is the development log for
Game: Dark Ruins
Summary
Dark Ruins is a unique combination of simulation, strategy, and role-playing.
Written in C++ and utilizing the SFML 2.3 library, Dark Ruins is a new game that will allow you to personally manage a guild of adventurers that engage in dungeon-delving conquests for both treasure and personal growth.
Add greenhorn heroes to your guild and send them into dungeons to learn new skills, accumulate weapons, armor, and magical artifacts while discovering their true potential over time.
Make financial decisions to invest in your guild, merchants, and support systems. Strive to build a hall of fame fantasy roster that can tackle the game’s toughest challenges!
(http://i.imgur.com/KYbU9lN.gif)
(http://i.imgur.com/0YDOdSN.gif)
Change Log
Content subject to change; Focused on learning, having fun, progress, and adherence to vision in roughly that order.
06/2016
+ GUI Table Improvements
- Button support
- Movable geometry
- Tool-tip support
- Skill Icons support
05/2016
+ Added GUI table class and features
- Column headers
- Add Rows
- Icon support
- Sort by Column
- Highlight/Select Rows
+ Minimap
+ Multiple Enemy Combat
+ Game States
- Intro (SFML Intro, thanks Hapax/eXpl0it3r)
- Title Screen (Night in ruins, created by AdhirAnimator.. thanks)
- Gameplay
04/2016
+ Vertex based tile map
+ Random recruit naming
+ Scrollable text box
+ Scrollable View with Follow Capability
+ Pathfinding algorithm
+ Button
+ Single Enemy Combat
03/2016
+ Basic game systems
- Map
- Item/Inventory
- Currency
- Guild Member
- Resource Manager (Thor, thanks Nexus)
+ Smooth Unit Movement
Thanks SFML community! Looking forward to having more as we go along.
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Looks interesting, keep it up! :)
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A lot of features. Nice!
Is it possible you have the wrong year? ;D
- Intro (SFML Intro, thanks Hapax)
Don't forget to also thank eXpl0it3r who created the original video (http://en.sfml-dev.org/forums/index.php?topic=17188.msg145295#msg145295) from which my SFML version (http://en.sfml-dev.org/forums/index.php?topic=17188.msg145673#msg145673) was based.
By the way, eXpl0it3r, is the audio sample free to use? Where did you find it and can we have an original copy (I ripped it from your video!) to use?
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By the way, eXpl0it3r, is the audio sample free to use? Where did you find it and can we have an original copy (I ripped it from your video!) to use?
It's two sound effects merged into one and I used samples from Sonniss freely distributed sound library. They fall under their EULA (https://my-gate.net/pub/sonniss-eula.pdf), which basically means you can't claim authorship of the library and you can't sell the library itself, but you can otherwise do with the sound effects commercially or not whatever you want.
sfml-hit.wav (https://my-gate.net/pub/sfml-hit.wav) [2.4 MiB]
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We're okay to freely distribute that sample then to anyone that may use the logo animation then?
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Thanks eXpl0it3r, Hapax. I made the date corrections, hah, I've lost track of what year it is!
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I wanted to provide an end of May update.
This update features a slight re-design of the interface, the new GUI table I built, and the addition of the mini-map.
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End of June Update
Significant improvements to GUI Table to support movable geometry, tool-tips, buttons, and skill icons.