Replied in the issue.
While still possible, I think a general problem in your code would more likely just crash everywhere.
Which version of SFML are you using for compiling?
I'm using 2.3.1, with a slight patch for Android:
Code at: https://github.com/daid/SFML
I've compiled SFML and the final executable with the same compiler which is:
daid@black:~/ee/EmptyEpsilon/_build_win32$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 4.8.2
Copyright (C) 2013 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
SFML is build as "Release", my own application as "RelWithDebInfo"
I'm linking in drmingw 0.7.7 for post-mortom crash debugging.
https://github.com/jrfonseca/drmingw
(Which made it easier to trace down the crashes happening in OpenAL.dll and not somewhere in my own code)