46
Feature requests / Double Precision
« on: February 04, 2011, 11:58:47 pm »Quote
(there's a bug with the high-performance timer on Windows with certain configurations)
Sorry what bug?
Quote
What's not reliable is a call to sf::Sleep (in case that's what you want to use).
I definitely need Sleep to be as precise as it could get.
I’m having a hard time synchronizing video playback, if there is something unreliable regarding timing, it would make my like much more healthy, because so far, I feel like I’m taking crazy pills.
I made a little test whish almost gave me an heart attack! l_time doesn’t return 0 but ~2 sec… whish doesn’t make any sense.
Code: [Select]
sf::Clock l_clock;
l_clock.Reset();
Float l_time = l_clock.GetElapsedTime();
:shock: