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Messages - steveRoll

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1
Graphics / Re: Should I not use the 'Quads' PrimitiveType?
« on: November 10, 2020, 10:48:57 am »
Alright, I guess I'll use Quads then. Thanks

2
Graphics / Re: Should I not use the 'Quads' PrimitiveType?
« on: November 10, 2020, 10:38:13 am »
Can I be sure that desktop platforms will keep supporting them?

3
Graphics / Should I not use the 'Quads' PrimitiveType?
« on: November 10, 2020, 09:06:12 am »
I wanted to use VertexArrays to make my own tile-based drawing system, and the 'Quads' PrimitiveType seems perfect for it, because each tile is a quad. However, I saw this note in the documentation for it:
Quote
Quads | List of individual quads (deprecated, don't work with OpenGL ES)
Does that mean that it's better to not use it, or will it still be fine?

4
General / Re: Problems with statically linking with Visual Studio 2017
« on: October 08, 2019, 02:17:52 pm »
Yup, just updated Visual Studio and everything is working. Thanks!

5
General / Problems with statically linking with Visual Studio 2017
« on: October 08, 2019, 01:29:58 pm »
I have followed the "SFML and Visual Studio" tutorial, and I put all the dependencies that the libraries I used needed (sfml-system, sfml-window and sfml-graphics). I am using the 32-bit libraries, and the project is also set to x86. When I try to compile the project, I get this linking error:
LNK2019 unresolved external symbol ___std_swap_ranges_trivially_swappable_noalias referenced in function "unsigned char * __cdecl std::_Swap_ranges_unchecked<unsigned char,0>(unsigned char * const,unsigned char * const,unsigned char * const)" (??$_Swap_ranges_unchecked@E$0A@@std@@YAPAEQAE00@Z)
And it says that this error comes from this file:
sfml-graphics-s-d.lib(Image.cpp.obj)
How can I fix this?

Pages: [1]