SFML community forums
Help => Graphics => Topic started by: blueeyedlion on July 08, 2011, 07:33:15 pm
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If I do this, will I end up with a 15 * 15 sprite rotated 90 degrees clockwise around the centre pixel?
mySprite.SetSubRect (sf::IntRect (62, 0, 76, 14));
mySprite.SetCenter (7, 7);
mySprite.Rotate (90);
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Why don't you just try?
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I did, but multiple things went horribly wrong and I want to know if this is the source of one of the problems.
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No it's not.