SFML community forums
General => SFML projects => Topic started by: rogerlevy on January 13, 2011, 04:03:39 pm
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I'm working on a Shmup (a.k.a Shootemup, Danmaku, Bullet Hell) game using SFML. Platform: Windows + OpenGL 2.1
This is just a little tech demo for starters.
Direct Download (http://rogerlevy.net/games/gam.zip)
I'm interested in finding how it performs on different computers.
January 13
I lowered the boss's HP so it takes less time to kill him. Also, now, after you beat him the game spits out a file called performance.txt with an average of the various benchmarks I'm taking. If you can copy and paste the contents of that here, you'll receive rare candy!*
*Rare candy will not be sent
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I'm not using Windows thus... no it doesn't work.
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It seemed to run fine, although I couldn't see when I was being hit or not.
The numbers you asked for changed a lot, and didn't make sense to me, so I couldn't remember them.
If you make the program record them automatically, you will probably have more success with collecting the data you seek.
Anyway, I my system is as follows:
Windows XP SP3 32 bit
Intel Core 2 Q6600 (quad core, 2.4 GHz)
3.2 GB RAM
NVIDIA GeForce 8800GT
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You die when you get hit. EDIT: OHHh the fact that it's not pixel perfect. Yeah that's a bullet hell thing.
OK, I'll make it do an average on the numbers for the whole game and display them nice and big at the end.
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Updated! See OP.
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Kinda laught when I saw the boss. :D
1.8 ghz laptop from 2007-2008
Frame 4673
Step 2340
Draw 2353
Gl 293
Kchup