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Author Topic: Moving Objects  (Read 9867 times)

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ravenheart

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Moving Objects
« on: September 22, 2008, 07:10:28 pm »
Hi i want a shape to move when up / down is pressed


Code: [Select]

if ((Event.Type == Event.KeyPressed) && (Event.Key.Code == Key::Up))
        {
            Polygon.Move(0,-5);
            //Polygon.Rotate(15);
        }
        if ((Event.Type == Event.KeyPressed) && (Event.Key.Code == Key::Down))
        {
            Polygon.Move(0,5);
            //Polygon.Rotate(15);
        }


but it flickers how can i make it move smoothly?

coral

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« Reply #1 on: September 22, 2008, 07:48:22 pm »
Read the tutorial, use the predefined functions like this to set a bool:

    bool         LeftKeyDown     = Input.IsKeyDown(sf::Key::Left);
    bool         RightKeyDown     = Input.IsKeyDown(sf::Key::Right);
    bool         UpKeyDown     = Input.IsKeyDown(sf::Key::Up);
    bool         DownKeyDown     = Input.IsKeyDown(sf::Key::Down);

Then check against the bools instead!

ravenheart

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« Reply #2 on: September 23, 2008, 06:54:10 pm »
why doesnt that work:

Input i;
bool down = i.IsKeyDown(Key::Down) ;

        if(down)
            Polygon.Move(0,-10);

Laurent

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Moving Objects
« Reply #3 on: September 23, 2008, 07:07:29 pm »
Probably because you didn't read the tutorial ;)
Laurent Gomila - SFML developer

ravenheart

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« Reply #4 on: September 23, 2008, 07:17:08 pm »
what tutorial are u talking about i cant find it

is this missing?
const sf::Input& Input = App.GetInput();

Laurent

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« Reply #5 on: September 23, 2008, 07:20:07 pm »
Laurent Gomila - SFML developer