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Messages - Robinson

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1
General discussions / Forcing OpenGL core profile only.
« on: August 20, 2011, 08:28:09 pm »
Ok, fair enough.

2
General discussions / Forcing OpenGL core profile only.
« on: August 20, 2011, 06:40:45 pm »
Hi,

Kind-of new to SFML (and to anything > OpenGL 1.1!).  Is there a way of forcing use of core profile only?  I create my window specifying 3.2, but obviously that doesn't stop me from using immediate mode or anything else that's deprecated.

Thanks.

3
General / New to this - VS 2010?
« on: May 11, 2011, 07:52:39 pm »
Ok, I managed to build it ok after playing with CMake, and I could get the opengl demo to load, but I do get an access violation when the program is closed (inside of Visual Studio, it's ignored when I run it outside of the development environment).

Quote
"Unhandled exception at 0x690974c4 in opengl-d.exe: 0xC0000005: Access violation reading location 0x00000008."


Here's a screenshot, showing the call stack and where it breaks:

http://i56.tinypic.com/zmhbat.jpg

Problem with ATI drivers, perhaps?

4
General / New to this - VS 2010?
« on: May 10, 2011, 01:20:16 pm »
Oh sure I understand that.  I'll have a play with static linking and CMAKE on the 2.0 build later on.  I guess it's something I won't have to do often :p.

5
General / New to this - VS 2010?
« on: May 10, 2011, 12:36:29 pm »
Just discovered this library and it looks very useful.  I'm running VS 2010 at the moment and tried to use 1.6 but although the libs compiled, the sample apps failed miserably!  To be expected I guess as from reading the forum the two are incompatible.

I made my own sample, linking with the libraries I'd built (console app) and it seemed to hang the application, so no go with 1.6 and 2010 I guess.

I'm not sure I want to go through the pain of command-line building with the current 2.0 version, so my question is simply is there a release date for 2.0, including .sln for VS 2010?

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anything