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Topics - pk274

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Window / Precomputing and storing render-information efficiently
« on: April 02, 2023, 03:10:41 pm »
Hello,
I recently started using SFML for my university-project and I'm very happy with it.
I'm working on a two dimensional simulation that uses a lot of particles.

Since the computation of the particles' positions can take a lot of time and therefore my simulation does not run smoothly in real time for a high amount of particles, I need the simulation to be able to precomute all the particles' positions and then, after several hours of parsing, show me a video of the simulation result.

Currently in the precomutation phase I store the particles' positions and then, when I want to watch the result, this information gets read and images are then drawn and displayed in real time.

I am pretty sure that this is one of the dumbest ways to do this, but I also could not find many resources for how to improve on it, so I thought I might as well ask here. Thanks in advance for your help :)

Bonus points for methods that are rather simple, I absolutely dont get graded for the performance of the rendering, so I dont want to spend an excessive amount of energy on it, but I'd still at least want to know what would be the proper way to do it and implement it if possible.

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