SFML community forums
General => SFML projects => Topic started by: Muessigb on May 28, 2014, 06:33:44 pm
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Hey altogether,
I'm building a game Engine using SFML called TweekEngine.
If somebody knows South Park The Stick Of Truth, this is how it looks and works.
As a big South Park Fan I'm rebuilding the Engine behind this mindblowing-good game developed by Obsidian.
Click here for an image (http://static1.gamespot.com/uploads/scale_tiny/1197/11970954/2436997-image.jpeg)
The Idea
Rebuilding the Stick of Truth Engine with SFML and .NET
The Project
I'm programming in VB.NET and using SFML for all the grsphics.
I made a Sprite3D class, that allows me having South Park Styled 3D in my SFML environment.
The Game flow itself relies on a scripting language called TweakedJs that I developed to involve students into programming at our "Project days" at school (older students can make projects and teach other students for two days)
I developed a Plugin for TweekdJs, that adds SFML to TweakedJs.
The Resources can be made using my GameManager IDE.
Images
Starting Screen (http://i.imgur.com/EvqlCcI.png)
Menu Screen (http://i.imgur.com/zJK9p3x.png)
Features
2D Map
2D Tile Management and 2D Textures
Player and Movement
Head Up Display
2.5D Graphics
5+1 DTS Sound
Resource Manager
Scripting Language
Game Flow
Menu Screens
Physics
NPC Players
RPG-Classes
Fighting
Scrolling
Video Playback
Colors: implemented, stable; implemented, unstable; not fully implemented; not implemented
Stats
I've written more than 4000 lines of code until now.
More Project Updates will follow soon.
Download will be once available on TweekdSoft (http://tweekdsoft.tk).
PS: The title is a word play on the South Park Character Tweek (In my Wiki!) (http://de.southpark.wikia.com/wiki/Tweek), who's known to be fast and hyperactive.
-Muessigb