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Author Topic: Draw Depth  (Read 3342 times)

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asphyxiac

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Draw Depth
« on: November 11, 2009, 02:37:10 am »
Hi, how do I set the draw depth?

Do I have to glEnable the depth buffer and manually change the matrix?

RixCoder

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Draw Depth
« Reply #1 on: November 11, 2009, 05:35:45 am »
i wrote a simple render system that i sent objects to with a z value that it would sort before rendering.

SFML as far as i know has no built in method of doing it in the window draw function.

Laurent

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Draw Depth
« Reply #2 on: November 11, 2009, 08:32:53 am »
That's true, there's no depth in SFML. The depth is simply given by the drawing order.
Laurent Gomila - SFML developer

Uncle_Mike

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Re: Draw Depth
« Reply #3 on: November 21, 2012, 08:09:15 pm »
Sorry, in SFML 2.0 no depth too?  It is a big shortcoming.  Very often I can not observe sequence of sprite output to screen according to z-position...

Laurent

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Re: Draw Depth
« Reply #4 on: November 21, 2012, 08:22:53 pm »
Quote
in SFML 2.0 no depth too?
No depth in SFML 2.0, sorry.
Laurent Gomila - SFML developer

didii

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Re: Draw Depth
« Reply #5 on: November 21, 2012, 08:58:53 pm »
Sorry, in SFML 2.0 no depth too?  It is a big shortcoming.  Very often I can not observe sequence of sprite output to screen according to z-position...
Let me remind you that SFML is a "low level" language and not anywhere near an engine :)
As RixCoder says: you should be able to implement it yourself. It is just a matter of which is drawn last on screen.

masskiller

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Re: Draw Depth
« Reply #6 on: November 21, 2012, 10:01:50 pm »
Raw OpenGL or a proper 3D rendering library/engine that is compatible with SFML can do the job, so there's really no need for it to be implemented in SFML (it was not meant for it anyway).
Programmer, Artist, Composer and Storyline/Script Writer of "Origin of Magic". If all goes well this could turn into a commercial project!

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