Ok, I'm using OpenGL and SFML for my 3d Scene (C++). So far I've created a simple scene and am able to walk trough it and so on... I've calculated my fps and I want to display it in my window (for example in down left corner)... I don't know how to do it. I create my RenderWindow and use it to display my OpenGL scene, and when i try to use it to display any text on it with App.Draw(Text), the whole scene is gone, and all I see in my window is text and background. Is there a way to tell sfml that I only want to display text rather than text and black background (that completly covers my scene)?
Tnx for any advice. I'm new to SFML and I'm loving it so far...