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General => SFML projects => Topic started by: NinjaFighter on February 08, 2012, 04:02:42 am

Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: NinjaFighter on February 08, 2012, 04:02:42 am
I've create a new Testing Version for Para Para Paranoid Game, in that case, is practically same game as the previous version. But with a lot of testing functionality and with posibility of save replay files. You can play, and write your opinions at pause screen, or show a Like or Dislike images during the gameplay, with A and Z keys respectively. Please, if you want to contribute with our game, download the testing version, and send us your very first replay. Only with your help, we can make a good videogame, adjusted for the player's wishes.
This is the download link: http://www.mediafire.com/?2j66ap3jdagztik
Thank you, and enjoy the testing!  :D
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: Naufr4g0 on February 08, 2012, 04:18:24 pm
I tested first 4 levels with this new game release.
Am I doing as you expected?
Here is my replay file.

http://dl.dropbox.com/u/4564869/ParaParaParanoid/session_Davide_8_2_2012_at_16_4.rpl
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: NinjaFighter on February 08, 2012, 05:25:44 pm
Thank you! I can see a lot of tiny design errors, thanks to see people's replays. I really appreciate that you help me by this way. :)
Your technique for the first level with slowdowns, was very original. :)
(I never see someone's trying by that path)
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: Naufr4g0 on February 08, 2012, 06:14:14 pm
Quote from: "NinjaFighter"
Thank you! I can see a lot of tiny design errors, thanks to see people's replays. I really appreciate that you help me by this way. :)
Your technique for the first level with slowdowns, was very original. :)
(I never see someone's trying by that path)


The game is very well done. There are very few minor level design errors. If I find some of them I'll point out in another replay.
I'm looking at my own replay: you can read all I wrote! LOL!
Sorry for long inactive sessions. I thought recording was disabled in pause mode. :)
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: Naufr4g0 on February 08, 2012, 06:36:35 pm
All levels in a replay! :D

http://dl.dropbox.com/u/4564869/ParaParaParanoid/session_Davide_8_2_2012_at_18_17.rpl
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: pdinklag on February 08, 2012, 09:22:25 pm
Hey!
I can't run this game. Once I click "PLAY", I get an empty Window, it seems to "load" for a while, then it crashes ("... has stopped working").

Windows 7 Professional, 64-bit.

I loaded the csfml-*.dll into the Dependency Walker and apparently I am missing "MSVCR90.dll". I do have all the Microsoft Visual C++ Redistributables from 2005 and up installed, both x86 and x64 versions. What else am I missing?

For an actual release, you should definitely keep this problem in mins and include whatever redistributable that's necessary, or point to it. :)
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: NinjaFighter on February 09, 2012, 05:07:11 am
Quote from: "Naufr4g0"
I'm looking at my own replay: you can read all I wrote! LOL!
Sorry for long inactive sessions. I thought recording was disabled in pause mode. :)


Yeah! I'm working on it. These moments will be skipped on next versions. :)
Thank you for your replay! Was very funny! Your comments really made me laugh! xD
You have passed a lot of levels in a very original way! :D
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: NinjaFighter on February 09, 2012, 05:55:35 am
Quote from: "pdinklag"
Hey!
I can't run this game. Once I click "PLAY", I get an empty Window, it seems to "load" for a while, then it crashes ("... has stopped working").

Windows 7 Professional, 64-bit.

I loaded the csfml-*.dll into the Dependency Walker and apparently I am missing "MSVCR90.dll". I do have all the Microsoft Visual C++ Redistributables from 2005 and up installed, both x86 and x64 versions. What else am I missing?

For an actual release, you should definitely keep this problem in mins and include whatever redistributable that's necessary, or point to it. :)


This is strange, looks like a SFML2's compatibility issue maybe? :?
To run this game, you only must have dotnet4.0 and a videocard that support pixel shader 2.0.
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: BlueMagic on February 09, 2012, 03:16:10 pm
Just curious about this. How do you achieve it?
Is it storing the keystrokes in memory and then outputting to a file?
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: NinjaFighter on February 09, 2012, 04:43:49 pm
Quote from: "BlueMagic"
Just curious about this. How do you achieve it?
Is it storing the keystrokes in memory and then outputting to a file?


Yeah, that's the way.  :)
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: BlueMagic on February 10, 2012, 04:21:10 pm
Quote from: "NinjaFighter"
Quote from: "BlueMagic"
Just curious about this. How do you achieve it?
Is it storing the keystrokes in memory and then outputting to a file?


Yeah, that's the way.  :)


It works quite well. How do you store the keystrokes before dumping the data into a file?

Also, the game is great. It has a very balanced level of difficulty.
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: NinjaFighter on February 10, 2012, 11:40:37 pm
Quote
It works quite well. How do you store the keystrokes before dumping the data into a file?


I using my own keyboard state system, that's similar in concept to the XNA's.  I'm storing key change states, from "pressed/release", or viceversa, with the current index of the key, and the current frame. It's very basic system for now.
Title: Para Para Paranoid Testing Version 0.001 is out!
Post by: MarkRMichaels on February 19, 2012, 04:36:58 am
Very very good game! I'm a big fan of the concept.