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Author Topic: Tile system problem  (Read 1450 times)

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OutlawLee

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Tile system problem
« on: May 06, 2012, 02:02:43 pm »
Hi, im new here.
Since i dowloaded sfml 2.0 im trying to convert "SFML Tiled Map Loader v0.1"  by Walker,
http://en.sfml-dev.org/forums/index.php?topic=3023.0

Its written for sfml 1.6, so the image functions dont work.

Im trying to convert everything that was loading to images, to load to textures.

First problem i cant change: GetHeight() and GetWidth() since they got removed in 2.0? or they dont exist for textures.


Thx.

Nexus

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Re: Tile system problem
« Reply #1 on: May 06, 2012, 02:57:37 pm »
sf::Texture::getSize()
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OutlawLee

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Re: Tile system problem
« Reply #2 on: May 06, 2012, 03:25:59 pm »
But doesnt that return the number of pixels instead of the width and height ?

or i have to calculate myself the width and height from the pixels

Laurent

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Re: Tile system problem
« Reply #3 on: May 06, 2012, 03:39:12 pm »
Quote
But doesnt that return the number of pixels instead of the width and height ?
No :)
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mateandmetal

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Re: Tile system problem
« Reply #4 on: May 07, 2012, 01:38:36 am »
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Vector2u sf::Texture::getSize() const

Width = getSize().x
Height = getSize().y

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