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Graphics / [SOLVED] sf::VertexArray color after setting texture coords
« on: August 05, 2013, 06:45:57 am »
I have a simple tile map that uses vertex arrays to display it, and it refers to a texture ive passed to it, it all works fine, I'm just curious as to what effect setting the color of the vertex's has? I know when I set it to Transparent it shows the color used to clear the screen and when set to black it shows all black, but I was wondering if there was a more official answer than my trial and error,
Cheers
Cheers