SFML community forums
General => SFML projects => Topic started by: ZenonSeth on January 23, 2011, 08:05:44 pm
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Hi everyone, I found SFML right before new years, and I decided to use it for a project I had JUST started.
In brief, the project is an attempt to create an easy to use character animation, based on a rigid skeleton structure.
It uses OpenGL for 3d graphics.
SFML for the window and event handling, and I further plan to use it for the loading textures.
The project site can be found Here (http://milchopenchev.com/projects/HAP/index.htm)
Or if you're just interested in a quick view, there's a video here (http://www.youtube.com/watch?v=DNZ_x3uwxLE)
On the site you can find links to download the win32 release, and the source code, as well as a far more detailed description and instructions on how to animate.
The project is a little over 3 weeks old at this point, and I've reached a snag that I don't have the ability to create a human model for the project.
There's also a larger project which this is the first part of.
So, besides comments and criticism, if anyone's interested in helping me, you can find a place to talk on the project's site.
Thanks.
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Looks professional.
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Thanks, ActionBoy. The interface is all my work, transfered and improved from a past project.
The next part of the project, which I'm working on now, is to animate a mesh.The idea is to have a modular design, so you can exchange model parts (i.e. torso, arm, hand, leg etc)
Not that it's a big deal, though someone might find it interesting.
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Update again: I actually completed the algorithm.
It attaches a model to the skeleton automatically. Each vertex is attached to up to 3 bones, allowing for smooth model movement. Here's the updated video:
http://www.youtube.com/watch?v=5WzQyzMu9Ig
And, again the website if anyone's interested:
http://www.milchopenchev.com/projects/HAP/index.htm
- Thanks.
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Make the walking animation a little more "realistic" and the whole project will look better. Keep up the great work.