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Messages - Terrydil

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46
Graphics / Window coordinates
« on: June 19, 2010, 08:56:23 pm »
After creating cBall with sf::Shape, try initializing its position with cBall.SetPosition().  I think its initial coordinates are causing ChangeX() and ChangeY() to get called every frame, which just makes it oscillate between moving one way and the other.  If you set it to at least 20, 20 then ChangeX/Y won't get called every time.

47
General discussions / Mac OS X port to be continued
« on: May 22, 2010, 05:45:14 pm »
Glad to hear it didito.  Mac users everywhere will appreciate your efforts. :)  Hopefully I can be helpful somewhere down the line too.

48
SFML wiki / /!\ List of GUI based on SFML /!\
« on: May 19, 2010, 04:51:31 pm »
Very useful list. :)

Can anyone make a recommendation about which gui they prefer for SFML 1.5/1.6 projects?  At least until SFML2 runs on Mac.  I'm going to try cpGUI a bit but if anyone has any input it would be appreciated.

49
General / Mac/Xcode current working directory?
« on: September 20, 2009, 04:52:58 pm »
I was using an old version, I upgraded and everything seems to be working fine. Thanks Ceylo.

50
General / Mac/Xcode current working directory?
« on: September 19, 2009, 06:51:04 pm »
So if I have a file that is showing up the Resources folder of my bundle as "Paper.png" I should be able to call image.LoadFromFile("Paper.png") correct?  I get the error Failed to load image "Paper.png". Reason : can't fopen.  Is there a way to ensure that Resources is the working directory?  I get the feeling I'm missing something very simple... :)

51
General discussions / Mac OS X port to be continued
« on: September 19, 2009, 05:57:06 pm »
Hey everyone.  I'm new to SFML but for me maintaining the Mac port is an important issue.  So I was just wondering if someone had been found to take over. If not, perhaps we can try finding someone at a place like idevgames.

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anything