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Author Topic: Best solution to draw map  (Read 1519 times)

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GamDev

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Best solution to draw map
« on: January 27, 2019, 09:49:20 pm »
Hi, please tell me what is the best way to render large game map
to get such a result? Attach 1


i have 48 blob sprites (8-bit masking)
like this: Attach 2



My problem is: Attach 3
i render my map in VertexArray, but VertexArray can not mix two sprites together, like this:


How can I draw a game map so that the sprite overlay on top of another sprite?
« Last Edit: January 28, 2019, 08:51:23 am by GamDev »

Laurent

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Re: Best solution to draw map
« Reply #1 on: January 28, 2019, 07:57:09 am »
Quote
like this:
?
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Re: Best solution to draw map
« Reply #2 on: January 28, 2019, 08:50:59 am »
A vertex array allows you to draw any shapes at any position you want. That also means, that you can draw two quads on top of each other. It makes things harder to reason about, but is certainly possible.

Alternatively, it might be easier to just create the overlay tiles in an image editor and use that as new tile type.
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GamDev

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Re: Best solution to draw map
« Reply #3 on: January 28, 2019, 08:55:25 am »
Quote
create the overlay tiles
game map is randomly generated.
i use 48 blob sprites

GamDev

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Re: Best solution to draw map
« Reply #4 on: January 28, 2019, 09:05:31 am »
Quote
That also means, that you can draw two quads on top of each other.
How to draw two quads in one position ?
« Last Edit: January 28, 2019, 04:31:09 pm by GamDev »

G.

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Re: Best solution to draw map
« Reply #5 on: January 28, 2019, 07:10:27 pm »
Give 2 quads the same position/coordinates.