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General => SFML projects => Topic started by: jcsnider on January 30, 2015, 11:50:28 pm

Title: Orion VB.Net 2D ORPG Engine
Post by: jcsnider on January 30, 2015, 11:50:28 pm
Project Orion
Simple VB.Net 2D ORPG Engine

Disclaimer: I a lazy programmer (aren't we all?) - I just copied and pasted this from my own site so some of it, especially the SFML explanation will be rudimentary to you all. I honestly won't be around to check on this topic very much, I am just here to show off but if you have questions or anything you are more than welcome to hit me up here. (http://ascensiongamedev.com)

What is it?
I want to be clear. This engine is completely based off of an old Visual Basic 6 engine release of Eclipse Origins 1.1.0 by Robin Perris back in early 2010 (https://web.archive.org/web/20101118054825/http://www.touchofdeathforums.com/smf/index.php/topic,57637.0.html).

Features:

Media:
Here are a few screenshots of the engine. Click for expanded views.
(http://puu.sh/eWD7r/967a3e45e2.png) (http://puu.sh/eWD7r/967a3e45e2.png)(http://puu.sh/eWDhX/4f2d2a7a76.jpg) (http://puu.sh/eWDhX/4f2d2a7a76.jpg)(http://puu.sh/eWDnT/ebdda349b2.png) (http://puu.sh/eWDnT/ebdda349b2.png)


Download:

Source Code:
The first GitHub commit is now available. (https://github.com/jcsnider/Orion-Game-Engine) For developers you can download and build the client and server yourself.

If you are interested in contributing to the engine you can view our GitHub pull request tutorial here. (http://ascensionforums.com/index.php?topic=31.0)

Binaries:
Just looking to test out the engine? No problem! Here are compiled binaries for version 1.0. (http://ascensionforums.com/resources/Orion Game Engine v1.0.rar) Only requirement should be .Net Framework 4.0!


Licensing and Credits:

I am personally responsible for various bug fixes, and new system implementations that would not translate from the old Visual Basic 6 version. These new systems include but are not limited to the new SFML implementation for graphic rendering and .Net framework's System.Net.Sockets networking implementation for communication.
Title: Re: Orion VB.Net 2D ORPG Engine
Post by: eXpl0it3r on January 31, 2015, 05:11:58 am
I want to be clear. This engine is completely based off of an old Visual Basic 6 engine release of Eclipse Origins 1.1.0 by Robin Perris back in early 2010 (https://web.archive.org/web/20101118054825/http://www.touchofdeathforums.com/smf/index.php/topic,57637.0.html).
Let's summon Robin (http://en.sfml-dev.org/forums/index.php?action=profile;u=10614) then, he's also lurking around here from time to time. ;D

This engine uses SFML which is on the DirectX9+ playing field. This could even be upgraded to use the latest DirectX11 framework if desired.
You aware that this is more confusing than anything else? ;D

(http://puu.sh/eWD7r/967a3e45e2.png) (http://puu.sh/eWD7r/967a3e45e2.png)(http://puu.sh/eWDhX/4f2d2a7a76.jpg) (http://puu.sh/eWDhX/4f2d2a7a76.jpg)(http://puu.sh/eWDnT/ebdda349b2.png) (http://puu.sh/eWDnT/ebdda349b2.png)
Looks quite a bit familiar (http://en.sfml-dev.org/forums/index.php?topic=12072.msg83802#msg83802)! :P
Title: Re: Orion VB.Net 2D ORPG Engine
Post by: jcsnider on January 31, 2015, 09:20:59 am
Same guy, figures he lurked around here a bit.

I did mention that the SFML comments were doing to be rudimentary. Will edit the post a bit since you called me out on it. Most initial viewers to the project thus far have no idea what SFML is or what is does.

Not using the networking components of SFML, the closest known example would be to compare it to OpenGL or DirectX (DirectX was chosen because its predecessor used DX8 with VB6) The comment was specifically made to make a point that upgrading to SFML, SDL, DX9+ or OpenGl is a lot easier with the .Net framework over VB6 which other actively developed branches of the engine are still being developed in.