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SFML projects / Re: Rage - a "modern" rogue-like
« on: September 23, 2014, 09:37:02 pm »
I think you should consider changing the mechanics for how the visible range is rendered. The choppy motion of the light field around the player is almost giving me a headache from watching those brief videos, and would certainly make me not play the game.
Here are a few considerations from the top of my head:
Anyway, good luck and keep going.
Here are a few considerations from the top of my head:
- Make a simple gradient consisting of 2-3 blocks, so that the contrast is not so strong.
- Make the nonvisible area lighter, so that the contrast is not so strong.
- Make the light area larger, so that the choppiness is not so much in focus.
- Look into using shaders to create a per pixel smooth gradient. I don't know how the current shadow system works because you did not post your source, but I dare guess you don't use shaders.
Anyway, good luck and keep going.