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Messages - dvoid

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1
Audio / sf::Sound destructor crash
« on: April 29, 2011, 03:48:39 pm »
correction:
it crashes in alcDestroyContext(audioContext);

2
Audio / sf::Sound destructor crash
« on: April 28, 2011, 02:16:31 pm »
Im having the same problem,
using openal32.dll from sfml svn.
crashes on alcCloseDevice.
the occurs only when something has accessed the sound system so the device
has been created.. (i just created a soundbuffer and then released it again).
this seems to happen only on XP , seems to work fine on vista anyway.

tried to use the latest version of openal_soft (i rebuilt sfml with it). but that did not make any difference.

3
Graphics / SFML 2 image::SaveToFile does not support utf8?
« on: February 09, 2011, 03:58:25 pm »
what do you mean convert it manually?
it is already in utf8 format? what should i convert it to?

i need to be able to save files to the users home directory , which is a unicode
path encoded in utf8  ( that is a non wide string ) .

4
Graphics / SFML 2 image::SaveToFile does not support utf8?
« on: February 09, 2011, 03:25:25 pm »
im trying to use image::SaveToFile with an utf8 encoded string, but it fails. im guessing its not supported? would be nice with a FILE* version of SaveToFile. and maybe a SaveToMemory =)

5
Feature requests / N900 port
« on: November 04, 2010, 08:46:12 am »
I'm also interested in a N900 port ( also android and iphone of course), i might be able to give a hand at porting it. Having sfml on all our (company) target platforms would help immensely , my other alternative is to implement all sfml functionality I'm using myself. but that seems like a huge waste of time :S

6
Graphics / pixel perfect "fix" translates scaled sprites.
« on: August 10, 2010, 10:45:45 am »
oh :) thats good.
guess ill switch to 2.0 then, how stable is it at this time?

7
Graphics / pixel perfect "fix" translates scaled sprites.
« on: August 10, 2010, 09:26:33 am »
Hello , new to this forum :)

I have a problem with scaling up very small sprites, like 1x1 pixel.
if i want to scale this thing upp to fit the entire screen for example the scaling obviosly has to be quite high. the problem is that the sprite starts to translate
when the scaling becomes higher. the problem is always there though. im trying
to do pixel perfect composition of multiple scaled object and its impossible with the current sprite render code.

this problem is caused by the so called "offset trick" in the sprite render rutine.
"GLCheck(glTranslatef(0.375f, 0.375f, 0.f));" i think that would be fine if it
was done in the correct place in the code, so it was not affected by the object scale.

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