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Author Topic: Best way to resize a sprite in SFML2  (Read 1474 times)

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felixzero

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Best way to resize a sprite in SFML2
« on: February 06, 2012, 12:03:42 am »
Hi,

In SFML 1.x, it was possible to resize a sprite with the method Resize(). It's a very convenient way of drawing textured lines, for example.
However, in the new API, there is no such function: GetLocalBounds() seems to give it, but there is no setter for the size!
I suppose there is another way of doing it, but how?
EEEpc, Debian Lenny, gcc 4.3.2, Ocaml 3.10.2

TechRogue

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Best way to resize a sprite in SFML2
« Reply #1 on: February 06, 2012, 05:06:40 am »
In SFML2 it's Sprite::Scale(float factorX, float factorY);

 

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