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Bindings - other languages => D => Topic started by: joelcnz on September 10, 2015, 02:58:54 am

Title: Tiled screens
Post by: joelcnz on September 10, 2015, 02:58:54 am
I can't see what's wrong with this OSX program. It's a testing program.

Here's the program:
https://www.dropbox.com/s/6u98gcaoit5ac5j/Sprites.zip?dl=0
Title: Re: Tiled screens
Post by: Jebbs on September 10, 2015, 03:37:28 am
I can look at it, but it's going to be a couple of days before I can get to it.

What's the problem you're having?

Can you make sure that your example is as minimized as possible while still showing the issue?
Title: Re: Tiled screens
Post by: joelcnz on September 10, 2015, 04:20:07 am
It just prints one kind of sprite, all bricks. It’s one file about 130 lines, maybe I can paste it in. It uses textureRect and IntRect.
Title: Re: Tiled screens
Post by: joelcnz on September 10, 2015, 05:41:47 am
I've fixed the problem. Used tracers to help, eg. writeln(value);