SFML community forums
General => SFML projects => Topic started by: MarthKoopa on August 20, 2010, 09:48:58 am
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The concept of this game is quite simple. It's a deathmatch game in which the server owner can modify the level in real time.
There will be many kinds of tiles for the host to impede his gladiatorial combatants with, such as flames, ice blocks, boulders, spikes, gravity alterations, and much more.
Large screenshot: http://i640.photobucket.com/albums/uu121/MarthKoopa/SuperArenaAlpha.png
As you can see, it's a very early screenshot with a major graphics bug that will probably only exist for the person running a server and client.
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well, i really don't know much about network programming, but i would recommend putting the server and the client in the same program. and letting the user decide witch one it wants to be maybe?
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Right, the user select the game mode (client or server), then you start the proper network loop with client or server specific stuff... that´s how I´am doing in my current project...