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Messages - Groogy

Pages: 1 ... 83 84 [85] 86 87 ... 89
1261
Window / Invisable title bar
« on: April 13, 2009, 02:01:51 pm »
I said similar effects, both problems is caused by OpenGL on Linux machines with Compiz Fusion Enabled. :P The similar effects I was talking about is the bleed-trough.

A guess is that, using XLib to open a window makes it incompatible to the Compiz engine? So maybe a better solution is to use GTK to open? Nah I don't know.

1262
General / High memory usage of SFML applications
« on: April 13, 2009, 12:02:27 am »
Hmm ah then I'm lost. I haven't looked at glx at all so I don't know how it works.

Maybe is so that X server needs that much memory for an OpenGL Rendering context?

1263
Network / Safest way to send floats over sockets?
« on: April 12, 2009, 11:58:00 pm »
I would do like Hiura said if you have to be 100% it's right. We actually did a similar thing in class. We had a struct with two integer to represent a floating point number. How does that sound?

1264
General / High memory usage of SFML applications
« on: April 12, 2009, 11:53:18 pm »
I don't remember the correct name for the structure but it's Pixel... something. Anyway It's like Xlib's "Images" and is used to transfer image data from the client(application) to the server(display). Instead of sending the image all the time, it just passed the id of the image and the server knows what image it's talking about. Something like that.

You know the X-protocol was supposed to work over networks too :P


** EDIT **
It might be "Pixmaps". I searched quickly on the web and stumbled upon that name

1265
General discussions / SFML Q/A
« on: April 12, 2009, 11:49:34 pm »
Android also have a C compiler but Google says: "Avoid when possible!" cause with Java they can control more or less what is possible to do. While C is converted to binary code and let's the developer "touch" any part of the hardware/OS if they got the right knowledge.

Isn't the SDK available there too?

1266
General discussions / iPhone Port (in progress)
« on: April 12, 2009, 01:44:14 pm »
Use Preprocessor commands to know "Am I on a PC or am I on a Wii"? Like you do for Windows and Linux.

1267
Graphics / SFML & Fullscreen on windows
« on: April 12, 2009, 01:32:59 pm »
Ha ha! Posix systems triumph again!

No just kidding. Was going to agree with Hiura. The same thing happen with other applications and I have never been bothered, I never even thought it was a bug.

1268
Window / Invisable title bar
« on: April 12, 2009, 01:28:57 pm »
The problem is the OpenGL Rendering Context and Compiz Fusion in Ubuntu. Somehow, Compiz Fusion interferes with most OpenGL applications. Thus if you use SDL with OpenGL similar problems will appear while having effects enabled.

I don't think this is a SDL/SFML-library specific problem. It's either OpenGL/MESA, X11, or GNOME that has to do something about this.

Could also be that the error is Hardware specific.

1269
General / High memory usage of SFML applications
« on: April 12, 2009, 01:24:00 pm »
Sounds weird that it takes that much memory? It could be that SFML uses Xlib pixelbuffs(I think they were called that) too much?

1270
Feature requests / cross platform clipboard support?
« on: April 12, 2009, 01:19:49 pm »
Quote from: "Laurent"

So as tons of features related to GUI and windowing. But I can't make SFML as rich as Qt or wxWidgets. Even if I wanted to, I couldn't, there are so many things that have to be done before thinking about such things.


And making it into one of those looses the point of being a Multimedia Library turning it into a GUI Library instead.

I see SFML as an Object oriented way to open a window, start OpenGL Rendering contex, receive events and load images/sound, play sound, etc. etc. And it should stay that way. It should only "start" the stuff for us while we ourself have to choose which library we want to use for the interface, physics, or whatever we want to do :P

1271
General discussions / SFML Q/A
« on: April 12, 2009, 01:13:06 pm »
About Android. If I remember right, Google uses a modified version of Gnome Mobile for the Android System so I recommend that you use that API to work with the Mobile in order to get a good and compatible interface with the cellphone. Though it was long ago I read about Android so I might be wrong about GNOME.

Anyway I do know that Android hands a SDK specifically to develop applications for the Android OS. I think that is much more powerful than SFML or SDL if you want to develop for Android.

1272
SFML projects / Solar creation
« on: April 08, 2009, 02:59:20 pm »
Pretty cool dude!

Can I come with some suggestions? Give the dots different materials (AKA colours or something, maybe even different attributes if you want) to get a cooler effect. You know if Yellow and Blue collide we get green etc. etc. ;)

And if you want you can make different colours represent different mass and weight.. Imagination is your limit ;)

1273
General / Signalsending system
« on: April 08, 2009, 01:30:08 pm »
Awsome! I found a great way using signals to keep track of what items is going to be painted :D And just send a custom signal to them telling them to repaint ^^

This was more useful for non-sfml events than I thought myself. :P

1274
SFML projects / Container of animations/gui
« on: April 08, 2009, 01:23:34 pm »
I know a name for you:
FlexLikeSFML Library or something like that. (Flex is flash with only ActionScript)

I hope it goes well. I don't like Flash way of handling objects and stuff but others might.

1275
General / Signalsending system
« on: April 07, 2009, 08:49:52 pm »

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