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Topics - Gouki

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1
Graphics / App crashes if more than 1 sprite used
« on: August 19, 2009, 03:13:47 am »
Hey guys.

I have no idea what's going wrong here. This is the problem:

Code: [Select]
#include <SFML/Graphics.hpp>

using namespace sf;

int main()
{
    RenderWindow App(VideoMode(800,600,32), "Test", Style::Titlebar);
    App.Clear(Color(255,255,255));

    Image i_one;
    if( !i_one.LoadFromFile("test.png") )
        return EXIT_FAILURE;
    Sprite s_one(i_one);

    Image i_two;
    if( !i_two.LoadFromFile("test.png") )
        return EXIT_FAILURE;
    Sprite s_two(i_two);

    App.Draw(s_one);
    App.Draw(s_two);
    App.Display();
    Sleep(1.0f);
    App.Close();

    return EXIT_SUCCESS;
}


This code causes my application to crash. If I only declare one sprite, everything works fine. But from the moment I use two or more sprites the application crashes and it can't be helped. The message I receive is as follows:

Quote
Process returned -1073741819 (0xC0000005)


I get the same message each time.

Any ideas? I'm desperated :(

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