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General / Correct way to handle physics time-stepping
« on: October 05, 2012, 10:54:41 pm »
Hey guys,
So I have written a simple physics engine which works great for me, but I want to make sure it works well on other PCs. I have found a lot of vague and complicated tutorials online that describe multiple methods of handling your timesteps. Could someone please give me a rundown, or point me in the direction of information that is complete?
Thanks.
So I have written a simple physics engine which works great for me, but I want to make sure it works well on other PCs. I have found a lot of vague and complicated tutorials online that describe multiple methods of handling your timesteps. Could someone please give me a rundown, or point me in the direction of information that is complete?
Thanks.