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General => SFML projects => Topic started by: spacechase0 on May 20, 2015, 09:23:16 pm

Title: One Chance
Post by: spacechase0 on May 20, 2015, 09:23:16 pm
This is a game I made back in Ludum Dare 26. About a month ago I made some changes to it, and at the beginning of this month I got it working with iOS. (The name was already taken though so I had to go through the review process twice. :P)

(http://spacechase0.com/files/one-chance-1.png)

Not much is changed from the original LD version. Just the easy/hard mode, balance tweaks, and a few other minor details.

The Windows version is here (http://spacechase0.com/files/games/Windows-One_Chance-PostLD.zip) (I haven't gotten around to building the new Mac/Linux versions yet).
The iOS version is here (https://itunes.apple.com/us/app/only-one-chance/id991460946?mt=8).
Title: Re: One Chance
Post by: Nexus on May 20, 2015, 11:26:42 pm
Could you explain what the game is about? :)
Title: Re: One Chance
Post by: eXpl0it3r on May 21, 2015, 12:16:00 am
Seems to be a dungeon crawler. :)

The Windows package is missing openal32.dll and libwinpthread-1.dll.

It's a fun little game, personally I think you might want to add some text if you can't open a door and in the dungeon, I'd make the blue different, since it has a bad contrast with the player. ;)
Title: Re: One Chance
Post by: spacechase0 on May 21, 2015, 04:13:00 am
Nexus: Uh... I guess what eXpl0it3r said? :P I'm not familiar enough with the different classifications to know what to describe it as.

eXpl0it3r: DLLs fixed (oops). And if I get around to updating it again I'll make sure to do that.
Title: Re: One Chance
Post by: kitteh-warrior on May 28, 2015, 05:56:20 pm
Interesting yet simple concept!

(This is mostly a suggestion :P) One key thing is the use of event processing to get events to process. I noticed that while typing the above sentence (while game was not the foreground window) that it was still handling the input. Checking if the window is foreground could also solve this.

I noticed one more thing about one door that I unlocked: and that is I could not exit the way I came in for one specific room. The key's name was "key_dungeon1", according to the CLI window.

Also, when you attack an enemy, then immediate leave the room and re-enter, the enemy is still spinning (though the HP seems as if it is reset).

Overall, the game seems to be rather well put together. I really enjoy the simplistic graphics and game style. The background music is also rather relevant (and enjoyable to an extent) and not nearly as repetitive as I have heard in games in the past. The sound effects are also relevant, and not extremely loud.

Would you mind explaining how you set up the area/rooms, items, and entities? I would be interested to hear about this.
Title: Re: One Chance
Post by: DarkRoku12 on May 28, 2015, 06:45:25 pm
I was playing the game..so difficult..i was in the easy "phase"...  :-\ :-\

But great sound and great AI.