SOLVED!
You must disable precompiled headers, since you don't use them.
I wish I knew how to do it.
Anyway, I can make my own programs after several hours. Both the films from Youtube proved to have some errors in them.
As I found out, the first film only shows how to create debug versions of the files. Not the release versions. Makes it hard to see if you've never done it before. What to do? Solution
Compile:
Debug_static= 6 ok
Debug DLL = 5 ok 1 up to date
release_static 6 ok
release DLL = 5ok 1 up to date
Then, checking both release and debug alternatives (with no options) by hitting F7 shows 6 up to date in both cases.
Delete all files in <sfml>\lib and rename the folder there to vc2010.
Do not change the option (in release mode):
C/C++
Code Generation
Multi-threaded DLL(/MD)
Errors in the second film? Well, it is stated in the second Youtube clip that it should be changed to
Multi-threaded (/MT)
But that cause most of the, if not all the, errors. I honestly don't know the difference though.
Add C/C++
Preprocessor
Pre processor definitions
Fill in SFML_STATIC as the last option. Like this:
WIN32
NDEBUG
_CONSOLE
SFML_STATIC
Link C/C++
General
Additional Include Directories
to the include folder <sfml>\include
Link Linker
Additional Library Directories
to the re-named folder in lib vc2010
<sfml>\lib\vc2010
Add Linker
Input
Additional dependencies
sfml-system-s-d.lib
sfml-window-s-d.lib
sfml-graphics-s-d.lib
in debug mode and
sfml-system-s.lib
sfml-window-s.lib
sfml-graphics-s.lib
in release mode.
Now, it works.
I don't know if it could work better, but at least it works.
If someone else is in the same situation, here is a dropbox link to the files, compiled for :
Windows 7 enterprise 64bit
Visual c++ 2010 express
SFML 2010
Just unpack the zip file (the whole sfml library with the compiled files) and make sure you link to the right libraries according to the instruction above.
Dropbox link:
http://dl.dropbox.com/u/8595437/w7enterprise_64__vs2010xp_sfml16.zip