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Messages - HeavenBuilder

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1
General / Re: SFML installation problem on Xcode (mac)
« on: April 28, 2016, 08:22:24 pm »
Oops sorry, english isn't my first language. Thank you very much, I've managed to make it work :D Sorry for all of the trouble, I'm still trying to get the hang of all this, had no idea two library folders even existed. Thanks once again

2
General / Re: A basic noob problem I'm having (mac)
« on: April 27, 2016, 01:17:09 am »
*chose framework App

3
General / Re: A basic noob problem I'm having (mac)
« on: April 27, 2016, 01:12:10 am »
I mean Users, yeah. In step 5 yes, I wiped the project and made a new one every time I re-installed SFML

4
General / Re: A basic noob problem I'm having (mac)
« on: April 26, 2016, 12:56:02 am »
Step 1: installed SFML through the mac download page

Step 2: copied the contents of Frameworks into a folder I just created called Frameworks, which is located in Library

Step 3: copied the contents of extlibs to the previous folder called Frameworks

Step 4: copied the SFML file located inside templates to a new folder I created called Templates, which is located inside Library/Developer/Xcode

Step 5: run the program

Step 6: rage at the same error message, throw your computer out the window, and shout "I'm done!"

5
General / Re: AW: A basic noob problem I'm having (mac)
« on: April 25, 2016, 01:56:06 am »
Did you follow the official tutorial on setting up Xcode? Did you properly install the framework?
Did it twice.

If it can't find SFML/Graphics.hpp but finds SFML/Audio.hpp, then you probably have messed up the install. Maybe try again from a clean state (i.e. remove everything first).
Did that; Figured out it can't find any of them, but for some reason it only says so if #include graphics is before include audio, and vice-versa.

Can Mac's run Codeblocks? Because installing SFML on codeblocks is easier.
Sadly, no  >:(


Dunno what to do guys  :-\

6
General / Re: A basic noob problem I'm having (mac)
« on: April 21, 2016, 02:42:10 pm »
(click to show/hide)

I have done all of these. frameworks and extlibs in a Frameworks folder inside Library, and templates inside Xcode/Templates. It's not finding files, and because of functions and identifiers created in those files, the SFML project can't run. Is it even supposed to run right off the bat when I'm done installing, or does it require tweaking first? Or do I just have to wait till I buy a windows computer eventually... :-\

7
General / Resolved, thank you everyone that helped
« on: April 20, 2016, 01:38:38 am »
So I just finished an online course on C++ programming, and I want to make something. Not sure what yet, just something small. I found SFML and it seems like a pretty good option for beginners. However, once I finished setting it up on Xcode, and try running the basic sprites it comes with, I get two errors in main.cpp: the first, it does not find the SFML/Graphics.hpp file, but does find the SFML/Audio.hpp file, which is odd. I found the file just by typing it into Finder, but the project cannot. It also can't seem to find a few identifiers in some portions of the code. If someone could help me, I'd be very grateful; although it probably is pretty basic.

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