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SFML projects / PIONEERS
« on: February 22, 2015, 08:14:22 pm »It's been a long time since I last posted in this thread but I just wanted to let you know everything is still coming along, if a bit slowly. But that's life. Anyway, a new shiny build is out which packs quite a few new features and great many tweaks. The release of the latest build was mainly motivated by IndieCade East 2015 where Chris Dwyer from Junklatch showed the game among others. That one week before that was a crazy crunch mode pulling 14-hour days to get stuff working again. I completely broke the game after the last build when I started rewriting bits in Lua so I had to pull all the loose ends together.
Here are some screenshots to hint towards what's new:
You can get the latest alpha from itch.io. You may download it for free but I would greatly appreciate it if you would include a little support. I think this is the last build to be completely free, so starting with next releases there would be a small minimum price. I feel the game has developed far enough over these 3 years to warrant this.
Download here
I hope you enjoy this!
I upgraded to SFML 2.2 a few weeks ago and it's been working fine, most of the time. There is an issue with C++ libraries when using Code::Blocks and GCC. It runs fine on Windows 7 but I needed to include the DLLs to make it work on Windows 8. I saw a thread on the subject around here somewhere but I wanted to let you know it's in fact quite a serious issue. Other than that I think it's been working well. Props to the developers
I'm yet to try out the new iOS and Android support but I'm looking forward to getting something up and running some time.