SFML community forums
General => SFML projects => Topic started by: lap1994 on November 08, 2009, 09:30:43 pm
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Hello :D I'm working in my first game using SFML. Its a small shmup, we have to start small right?
Screenshot:
(http://img263.imageshack.us/img263/2294/clipboard01kr.jpg)
Source: http://www.4shared.com/file/149092192/4b5be5d2/Space_Game_source.html
Windows: http://www.4shared.com/file/149092034/5915c25a/Space_Game_Release.html
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Very cool! Congrats on your first game. Hopefully one of many more :D
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I added download links :D
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pretty good for a first game! now you just need some sounds and a highscore list. 8)
btw if you need sounds, you could look here: http://www.freesound.org/
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pretty good for a first game! now you just need some sounds and a highscore list. 8)
btw if you need sounds, you could look here: http://www.freesound.org/
Can you use Creative Commons licensed sounds in commercial projects? If so, what is the protocol?
That's a great resource if you can.
BTW - Great little game. You just need to have a display of how many lives you have left, unless I didn't understand how it works. Maybe it's all based on how many points you have?
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Added sounds :)
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You should check out the game I worked on posted here called project jumpstart =) I have the source for it too if ya wanna take a look at it. Though some of it is a bit sloppy.
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pretty good for a first game! now you just need some sounds and a highscore list. 8)
btw if you need sounds, you could look here: http://www.freesound.org/
Can you use Creative Commons licensed sounds in commercial projects? If so, what is the protocol?
That's a great resource if you can.
BTW - Great little game. You just need to have a display of how many lives you have left, unless I didn't understand how it works. Maybe it's all based on how many points you have?
Depends on which version of the creative commons license! Check out this page http://en.wikipedia.org/wiki/Creative_Commons_licenses esp. the section "Other licenses" and the Sampling+ license
or from the freesounds site:
1. When using samples from the freesound you need to 'attribute' the use of these samples. All samples you download are prefixed by their ID so you can easily find them again on freesound. There's also the "attribution page" which lists all samples you've downloaded in the past with their details (users attribution page). Failing to attribute samples is breaching copyright.
2. Do not use samples in ads/commercials. The Sampling+ license does not allow you to do this. However, you can easily contact the creator of the samples and get the right directly from them!
3. For anything else, see the legal aspects of freesound.
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BTW - Great little game. You just need to have a display of how many lives you have left, unless I didn't understand how it works. Maybe it's all based on how many points you have?
There is a % in the bottom right corner. Displays how much armor/shield/whatever you still have :P
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BTW - Great little game. You just need to have a display of how many lives you have left, unless I didn't understand how it works. Maybe it's all based on how many points you have?
There is a % in the bottom right corner. Displays how much armor/shield/whatever you still have :P
Yeah. When I just looked at it again, I realized that was some kind of armor/health system. I wasn't paying attention to the difference between that and the points on the left. I don't know what I was thinking. :oops: