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Author Topic: [SFML 2.0] How to render tiles to texture?  (Read 1314 times)

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LucasShadow

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[SFML 2.0] How to render tiles to texture?
« on: May 19, 2012, 01:31:31 am »
So I am trying to create a simple terrain for my game right now and know through reading many different posts and articles that having a single sprite for each tile is the wrong way to go about it.  I know I need to have a single sprite, which I set the image for, position, and then draw to a texture which is then drawn every game loop.  But how do you actually do that third step? Drawing the tile to the texture? I am still getting used to SFML 2.0, so if you could point me to the correct documentation I would be very appreciative.

Laurent

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Re: [SFML 2.0] How to render tiles to texture?
« Reply #1 on: May 19, 2012, 07:57:28 am »
You can have a look at sf::RenderTexture.

You can also see sf::VertexArray, which is in my opinion a better way to group things into a single entity.
Laurent Gomila - SFML developer