SFML community forums
Help => Window => Topic started by: tobix10 on December 14, 2009, 07:51:00 pm
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Is SFML by default use double buffering with code using OpenGL? (I am displaying graphic in sf::Window).
What is PreserveOpenGLStates(true) doing ?
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Is SFML by default use double buffering with code using OpenGL?
Yes.
What is PreserveOpenGLStates(true) doing ?
It prevents the SFML graphics classes from polluting your own OpenGL states.
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Thx. :D