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Messages - tkir

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1
SFML projects / Re: First game
« on: January 29, 2016, 06:12:11 pm »
Yes. It's problem of SFML.

2
SFML projects / Re: First game
« on: January 25, 2016, 10:04:53 pm »
It's my first experience in game coding, & it's best practice in C++.

May be for a month Pathfinder & parser for isometric map will transform into library.
Is it expedient for other SFML users?

3
SFML projects / Re: First game
« on: January 25, 2016, 08:20:10 pm »
Hi!
Next step is pathfinder. It work with isometric map. Smoothing is workin too!
[video]https://youtu.be/zS8hRD04FHg[/video] /*how to add video??*/

github: https://github.com/tkir/goldenbyte2016


4
SFML projects / First game
« on: January 13, 2016, 03:57:23 pm »
Hi all!
it's my first game. About a month with SFML, about 7 month of studying programming from zero.


Code: https://github.com/tkir/tkir_Game

Now I tring to convert game in isometric map.
I checked collisions, but can't make pathfinder.
Is anybody made something like:
struct entityObject{
        Vector2f point[4];
};

std::vector<Vector2f> pathfinder (entityObject player,
    std::vector<entityObject> obstacles,
    Vector2f targetPosition)
{
        std::vector<Vector2f> path
        /* ... */

        return path;
}

std::vector<Vector2f> path = pathfinder(player, obstaclesVector, targetPos);
 


map contains from the float pixels, player is not a point (it have sizes)

Is somebody solved this pathfinder already?

5
Window / Re: Change mouse icon
« on: December 25, 2015, 10:59:47 pm »
Thanks!

6
Window / Change mouse icon
« on: December 25, 2015, 10:10:54 pm »
Hi!
Is SFML function to change mouse icon?

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anything