SFML community forums

Help => Network => Topic started by: Der Tatita; on February 16, 2016, 12:58:17 am

Title: Some query
Post by: Der Tatita; on February 16, 2016, 12:58:17 am
How a server can know if some client close o lose connect

And how send specific data just for a one specific socket

P.S: please respond me like a child cuz i'm new in c++ and more in sfml
THKS
Title: Re: Some query
Post by: Hapax on February 16, 2016, 03:09:36 am
please respond me like a child
Network hard (http://gafferongames.com/2015/09/12/is-it-just-me-or-is-networking-really-hard/).
Title: Re: Some query
Post by: Turbine on May 09, 2016, 05:32:20 am
please respond me like a child
Network hard (http://gafferongames.com/2015/09/12/is-it-just-me-or-is-networking-really-hard/).

I half agree. Using BSD sockets/WinSock is hard, but using SFML is a breeze. Managed to get TCP & UDP working, with no prior experience in implementing threading.