SFML community forums
Help => Network => Topic started by: Der Tatita; on February 16, 2016, 12:58:17 am
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How a server can know if some client close o lose connect
And how send specific data just for a one specific socket
P.S: please respond me like a child cuz i'm new in c++ and more in sfml
THKS
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please respond me like a child
Network hard (http://gafferongames.com/2015/09/12/is-it-just-me-or-is-networking-really-hard/).
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please respond me like a child
Network hard (http://gafferongames.com/2015/09/12/is-it-just-me-or-is-networking-really-hard/).
I half agree. Using BSD sockets/WinSock is hard, but using SFML is a breeze. Managed to get TCP & UDP working, with no prior experience in implementing threading.