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Window / Re: Poll Event issues
« on: April 03, 2016, 01:13:20 pm »
I think it is sf::clock causing it I have noticed it when I was making time synchronized game.
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OpenGL 2.1*Okay but still glVertexPointer.
Do modern GPUs still support the fixed-function pipeline?so what do you think about that? Will we still sit on opengl 1.2 or must SFML finally move to 3.0?
Modern GPUs no longer provide specialized hardware for the purpose of doing specific calculations in the OpenGL pipeline. Everything is done with shaders. In order to preserve compatibility, the GL driver generates a shader which emulates the fixed functionality.