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SFML projects / Vagabond - a procedural 2D RPG
« on: June 10, 2019, 01:21:05 am »
Hi everyone,
I am Pierre, I am a user of SFML for years and love it!
For two months, I am working on a procedural world generator for a 2D RPG and I am using SFML.
The first step was to generate maps:
Then I "rasterized" the polygonal maps to obtain tiles:
And this week, I have started to procedurally place objects in the biomes:
If you want more details on the procedural generation, I wrote weekly devlogs and the series starts here.
For now, there is no game, there is only an editor which is made with Qt and I integrated SFML to make the rendering. It looks like that:
The project is still in the early stages but I plan to add dungeon/cave generation, town generation, character generation, etc. until I have a playable RPG.
If you have any question or comment, feel free!
I am Pierre, I am a user of SFML for years and love it!
For two months, I am working on a procedural world generator for a 2D RPG and I am using SFML.
The first step was to generate maps:
Then I "rasterized" the polygonal maps to obtain tiles:
And this week, I have started to procedurally place objects in the biomes:
If you want more details on the procedural generation, I wrote weekly devlogs and the series starts here.
For now, there is no game, there is only an editor which is made with Qt and I integrated SFML to make the rendering. It looks like that:
The project is still in the early stages but I plan to add dungeon/cave generation, town generation, character generation, etc. until I have a playable RPG.
If you have any question or comment, feel free!