SFML community forums
Help => General => Topic started by: Putarda on May 21, 2017, 10:15:01 am
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In my game engine, the whole logic and draw is repeating in while loop. The problem is, if someone has big fps, his game logic will go faster than someone who has small fps. How can I make my game logic independent of fps? Thanks :).
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Famous article about this topic: http://www.koonsolo.com/news/dewitters-gameloop/
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Thanks!