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Author Topic: Drawing a Sprite or other Image onto an Image  (Read 2744 times)

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TheBoff

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Drawing a Sprite or other Image onto an Image
« on: May 03, 2010, 09:15:07 pm »
Is it possibly, basically!

I'm doing a simple gui, and an image button will have three parts: a border, a background and an image.

Is it possible to "pre render" one on top of the other, to stop me having to draw all three parts every time, or is there simply no point?

Thanks!

Mindiell

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Drawing a Sprite or other Image onto an Image
« Reply #1 on: May 03, 2010, 09:22:03 pm »
Possible with SFML2, harder with SFML 1.x ;)
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Nexus

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Drawing a Sprite or other Image onto an Image
« Reply #2 on: May 03, 2010, 09:23:15 pm »
In SFML 2, the sf::RenderImage class can be used as rendering target, similar to sf::RenderWindow.
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Laurent

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Drawing a Sprite or other Image onto an Image
« Reply #3 on: May 03, 2010, 10:36:46 pm »
You also have sf::Image::Copy.
Laurent Gomila - SFML developer

TheBoff

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Drawing a Sprite or other Image onto an Image
« Reply #4 on: May 03, 2010, 10:38:35 pm »
Awesome, thanks guys.

How stable is SFML2 seems to the logical next question: when will it be released?

Laurent

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Drawing a Sprite or other Image onto an Image
« Reply #5 on: May 04, 2010, 12:37:52 am »
Nobody knows ;)
Laurent Gomila - SFML developer

nulloid

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Drawing a Sprite or other Image onto an Image
« Reply #6 on: May 04, 2010, 01:20:19 am »
But IMHO it is pretty stable, as I always use the latest svn release, and had no problem so far with it :)

 

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