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General discussions / Re: CLion - A new IDE from JetBrains
« on: September 08, 2014, 08:37:17 pm »
I think they develop it primarily in Java.
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I want to create a game and then sell it for a bit pocket money.Unless you're building a triple-A 3D game for a console, choosing SFML or SDL (or any other established, high level library) won't have much impact on the quality of the game you want to make.
But is this posible with SFML or is there a better alternate for SFML?
I dont want to leave SFML because it has graphics, audio, network... and it's easy to use , so should I give a try?
The next item I want to do is create a "Play" button and a "Quit" button on the menu screen. Then link the "Play" button to start the game. This is where I need some help.What you described is pretty much the simplest way to implement it.
Could some of you guys suggest me some ideas on how to make this button? I have thought about using a sprite and using the mouse to check if clicked within the area of the sprite to activate the button. Any thoughts?
I want source :SNot planning on releasing the source anytime soon. Although, I will release the .lua source for the demo level once I agree on the final scripting API (which will hopefully happen with the next major version).
Is there a particular reason that the music fades whenever you collide with something? It got pretty irritating after a little bit, but I'm not sure if it's a glitch or you did that on purpose.Does it fade? Normally you should just hear the "bump" sound. The music is untouched code-wise. If possible, could you attach a short recording of when it happens?
You can also use the specs for auto-configuration of the program's settings.Quotepoint: check if game can run of that systemAnd what if not? You quit with a nice error message?