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SFML projects / Not Quite Pong
« on: July 26, 2008, 01:13:31 am »
It may just be me or my computer, but depending on the ball's speed the ball turns a shade of red. This is especially so in the executable with vertical sync. In the executable without vertical sync (where it's not so bad) the ball can turn almost completely red for a split second if I get it stuck between the side and my paddle.
Anyways, good work. I really like the flow. Now I just need a score system to prove to my buddy I just wiped the floor with him.
Anyways, good work. I really like the flow. Now I just need a score system to prove to my buddy I just wiped the floor with him.